Marco Tillemans is a solution architect with 15 years of experience designing data processing and cloud-native solutions across automotive, manufacturing and media/broadcasting. Comfortable in both startup and corporate environments, he has led building tech stacks from scratch, migrated ETL processes to AWS, and maintained oversight of technical landscapes as a system architect. He combines hands-on engineering—highlighted by performance and memory-focused contributions to the popular open-source cocos2d-objc rendering framework—with pragmatic architecture, planning, and stakeholder communication. Based in Limburg, Netherlands, Marco pairs a Master's in Language and Artificial Intelligence with deep practical experience in scalable APIs, BI environments and server-side optimizations. Notably, his background as an open-source maintainer and early game-engine developer reflects a long-standing focus on performance, tooling and collaboration across distributed teams.
15 years of coding experience
9 years of employment as a software developer
Master's Degree, Language and Artificial Intelligence, with honour, Master's Degree, Language and Artificial Intelligence, with honour at Tilburg University
Bachelor of Computer Science, Software development, Bachelor of Computer Science, Software development at Hogeschool Zuyd (Maastricht, Heerlen, Sittard)
Contributions summary:Marco primarily contributed to the optimization and bug fixing of the Cocos2d-objc framework. Their work included improvements to the rendering process, particularly with frame buffer management and memory usage. They also addressed various bugs related to the CCRenderTexture class, including the fixing of incorrect assertions and implementing new features like a method to retrieve the image as UIImage and support for delay and repeat on schedule calls. The user's contributions demonstrate a focus on improving the efficiency and functionality of core rendering components.
Contributions:6 commits, 5 pushes, 2 branches in 2 days
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