Lead Software Engineer, Graphics at Sports Interactive (SI)
Cambridge, England, United Kingdom
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Summary
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Rockstar
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Top School
Marco Trivellato is a lead software engineer specializing in graphics and performance engineering with over a decade of experience across console, PC and engine toolchains. He has shipped rendering and system optimizations on high-profile games (FIFA series, Captain America, Luigi’s Mansion) and led platform and profiling efforts at Unity as Product Owner and Staff Engineer for Project Auditor. Equally comfortable in C++, C# and low-level optimization, he blends hands-on engine work with product leadership—running a distributed team that built static analysis tooling for Unity projects. Now leading graphics at Sports Interactive in Cambridge, he brings rare expertise in memory/CPU/GPU profiling alongside practical experience porting and tuning engines for consoles and web. A pragmatic investigator, he often uncovers non-obvious bottlenecks by combining static analysis with runtime profiling to deliver measurable performance gains.
Attention! This repository is out-of-date and unsupported, please use the built-in package instead! Project Auditor is a static analysis tool for Unity Projects.
Contributions:183 reviews, 1450 commits, 197 PRs in 2 years 2 months
Project Auditor is an experimental static analysis tool for Unity Projects.
Contributions:1 review, 599 commits, 169 PRs in 1 year 4 months
static-analysisunity
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