Marco Trivellato

Lead Software Engineer, Graphics at Sports Interactive (SI)

Cambridge, England, United Kingdom
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Summary

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Rockstar
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Top School
Marco Trivellato is a lead software engineer specializing in graphics and performance engineering with over a decade of experience across console, PC and engine toolchains. He has shipped rendering and system optimizations on high-profile games (FIFA series, Captain America, Luigi’s Mansion) and led platform and profiling efforts at Unity as Product Owner and Staff Engineer for Project Auditor. Equally comfortable in C++, C# and low-level optimization, he blends hands-on engine work with product leadership—running a distributed team that built static analysis tooling for Unity projects. Now leading graphics at Sports Interactive in Cambridge, he brings rare expertise in memory/CPU/GPU profiling alongside practical experience porting and tuning engines for consoles and web. A pragmatic investigator, he often uncovers non-obvious bottlenecks by combining static analysis with runtime profiling to deliver measurable performance gains.
code10 years of coding experience
job24 years of employment as a software developer
bookUniversità degli Studi di Torino
languagesEnglish, Italian
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Github Skills (14)

static-analysis10
optimizer9
webassembly9
emscripten9
llvm8
rendering8
unity3d8
toolchain7
compiler7
javascript5
unity-dots4
infrastructure3
cpp1
clang1

Programming languages (5)

C#C++CWebAssemblyAssembly

Github contributions (5)

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mtrive/ProjectAuditor

Jul 2019 - Nov 2020

Project Auditor is an experimental static analysis tool for Unity Projects.
Contributions:1 review, 599 commits, 169 PRs in 1 year 4 months
unitystatic-analysisauditor
Project Auditor is an experimental static analysis tool for Unity Projects.
Contributions:183 reviews, 1450 commits, 197 PRs in 2 years 2 months
unitystatic-analysisauditor
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Marco Trivellato - Lead Software Engineer, Graphics at Sports Interactive (SI)