Summary
Marcos Alfonso is a Principal Software Engineer based in Denver with 11 years building games and interactive systems across desktop, mobile, and web. A C#/Unity specialist, he has advanced from game developer roles to leadership positions at Unity Technologies and Monumental while founding and engineering products at his startup, Static Cling. He designs and implements gameplay, rendering, UI, and robust data/asset management systems, balancing pragmatic engineering with clear communication and maintainable code. Marcos is comfortable shipping end-to-end features and mentoring teams, having led engineering efforts and production pipelines in both studio and tooling contexts. He’s consistently curious about new technologies and often blends product-focused thinking with low-level systems work—an approach honed through varied roles from internships to principal-level leadership.
11 years of coding experience
10 years of employment as a software developer
Bachelor of Science (BS) Visualization (Computer Science Focus), Bachelor of Science (BS) Visualization (Computer Science Focus) at Texas A&M University