Summary
Marcos Loures is a Unity engineer with nine years of hands-on experience building games and interactive installations, currently working on Magic: The Gathering — Puzzle Quest. He combines programming and game design sensibilities—shaped by a bachelor’s in Animation and Digital Arts—with practical studio experience across hyper-casual, AAA-adjacent, and experimental projects. His background includes lead programming for VR visualization, campus-scale interactive art using computer vision, and design-driven indie titles, evidencing comfort across prototyping, production, and player-facing systems. Based in Minas Gerais, Brazil, Marcos brings a rare mix of technical depth and narrative playcraft (he’s also an RPG master), which helps him bridge gameplay design and robust Unity engineering. He maintains a portfolio at marcloure.com that highlights both his technical demos and design-led projects.
9 years of coding experience
2 years of employment as a software developer
Bacharelado, Cinema de Animação e Artes Digitais, Bacharelado, Cinema de Animação e Artes Digitais at Universidade Federal de Minas Gerais
English, Greek