Marcos Pêgo is a software engineer based in the Lisbon Metropolitan Area with nine years of experience, currently focused on game engine architecture at Fabamaq. He specializes in C++ and brings a systems-minded approach to building performant, real-time software for interactive experiences. His background includes AI-focused internship work and mentoring roles that reflect both technical depth and a knack for teaching others. Trained at Instituto Superior Técnico with undergraduate and master's studies in software engineering, he blends rigorous academic foundations with hands-on engine development. Colleagues describe him as someone who favors elegant, maintainable systems—and who quietly optimizes pipelines and tooling that make complex game systems easier to ship.
9 years of coding experience
Bachelor of Software Engineering, Engenharia Informática e de Computadores, Bachelor of Software Engineering, Engenharia Informática e de Computadores at Instituto Superior Técnico
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