Summary
Marcus Holst is a Wargame Developer and seasoned software engineer with 12+ years building production systems across web front ends, data-centric functional programming and AWS infrastructure. He blends hands-on implementation—Clojure/F#, Docker, Pixi.js/WebGL and realtime multiplayer engines—with product and architectural leadership from CTO and developer roles. Marcus has a deep interest in applying pure functional paradigms end-to-end (client to database) to improve long-term software robustness and scalability, and advocates highly decoupled, service-integrated architectures for web businesses. His experience spans embedded systems, rich mobile media, retail analytics and defence wargaming, giving him a rare systems-level perspective on how process, team composition and tooling shape delivery. Based in Stockholm, he also pursues indie game development, having designed innovative naval RTS mechanics and custom map/tooling like automated navmesh generation and user-controlled AI.
12 years of coding experience
17 years of employment as a software developer
KTH Royal Institute of Technology
Swedish, English, German