Marcus Skov

Denmark
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Summary

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Rockstar
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Top School
Marcus Skov is a Principal UI/UX Designer based in Denmark with nine years of hands-on experience bridging visual design, motion and front-end implementation for games and interactive products. He moves fluidly between concept, animation and code—shipping polished interfaces while building editor tools and prototype systems, including a Godot camera add-on that demonstrates his appetite for technical tooling. His career spans studio roles at The Game Band, Rare, Sumo Digital and Frontier, where he’s delivered UX systems, technical UI and motion assets for complex projects. Equally comfortable in user testing and debugging as in crafting micro-interactions, he focuses on making interactions feel rewarding and memorable. Quietly technical and highly collaborative, Marcus brings both aesthetic judgement and developer-level rigor to multidisciplinary teams.
code9 years of coding experience
job2 years of employment as a software developer
bookWeb Integrator, 3D and web design, Web Integrator, 3D and web design at 3D College Denmark
bookBachelor of Arts (B.A.), Media Studies, Bachelor of Arts (B.A.), Media Studies at University of East Anglia
bookSummer School, Graphics, Summer School, Graphics at University of the Arts London
bookCommunication and IT, Communication and IT at Syddansk Erhvervsskole Vejle
languagesDanish, English
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Github Skills (10)

camera10
godot10
game-development10
addin10
addon10
editor9
ui-design9
interface-design9
user-interface9
editors9

Programming languages (4)

C++ShaderLabVueGDScript

Github contributions (5)

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ramokz/phantom-camera

Oct 2022 - Mar 2023

A Camera addon for Godot 4. Inspired by Cinemachine.
Role in this project:
userFull-stack Developer
Contributions:53 releases, 77 reviews, 165 commits in 4 months
Contributions summary:Marcus appears to be responsible for the initial development of the "phantom-camera" Godot addon, focusing on editor tools and example scenes. Their contributions include the creation of editor UI elements, such as list items and a dedicated editor panel, as well as implementing transition effects, follow path support, and other features within example 3D and 2D scenes. The user has demonstrated a strong grasp of Godot's visual scripting and scene structure to integrate the camera functionality effectively.
cinemachinegodotcameraaddonplugin
ramokz/dotfiles-hyprland

Dec 2022 - Jul 2026

Contributions:26 pushes, 1 branch in 3 years 8 months
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