Marek Baczyński

Staff Software Engineer at ClickUp

Gdańsk, Pomeranian Voivodeship, Poland
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts

Summary

👤
Senior
🎓
Top School
Marek Baczyński is a Staff Software Engineer based in Gdańsk with 17 years of hands-on experience building and shipping software across startups and large organizations. He spent over a decade at Intel as a Graphics Software Engineer and now drives engineering work at ClickUp, blending deep systems-level insight with product-focused delivery. Marek treats technology as a tool and prioritizes business outcomes and clear communication, believing most engineering is about working with people. His open-source contributions to the Spring RTS engine show practical strengths in simulation logic, AI behavior and performance-oriented back-end fixes—evidence of comfort with complex real-time systems. He holds an MSc in Computer Science from Politechnika Gdańska and brings a pragmatic architect’s perspective informed by broad language and framework experience from Python/Django to low-level graphics.
code17 years of coding experience
job14 years of employment as a software developer
bookMSc, Computer Science, MSc, Computer Science at Politechnika Gdańska
github-logo-circle

Github Skills (8)

rt10
c-language10
cprogramming-language10
game-engine10
real-time-strategy10
logic10
ai9
lua8

Programming languages (9)

TypeScriptC++RustCJavaScriptGoOpenSCADSwift

Github contributions (5)

github-logo-circle
spring/spring

Jan 2009 - Mar 2010

A powerful free cross-platform RTS game engine. - Report issues at https://springrts.com/mantis/
Role in this project:
userBack-end Developer
Contributions:304 commits in 1 year 2 months
Contributions summary:Marek's commits primarily focus on fixing bugs and improving the core gameplay mechanics of the game engine. They addressed issues related to weapon definitions, unit AI, and aircraft behavior, indicating a focus on the underlying logic and simulation aspects of the project. The contributions also include improvements to the codebase, such as making the units shoot in sync and optimizing data structures.
luamantisspringrtsrtsc-plus-plus
imbaczek/baczek-kpai

Mar 2009 - Oct 2009

Contributions:197 commits in 7 months
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial