Marek Baczyński is a Staff Software Engineer based in Gdańsk with 17 years of hands-on experience building and shipping software across startups and large organizations. He spent over a decade at Intel as a Graphics Software Engineer and now drives engineering work at ClickUp, blending deep systems-level insight with product-focused delivery. Marek treats technology as a tool and prioritizes business outcomes and clear communication, believing most engineering is about working with people. His open-source contributions to the Spring RTS engine show practical strengths in simulation logic, AI behavior and performance-oriented back-end fixes—evidence of comfort with complex real-time systems. He holds an MSc in Computer Science from Politechnika Gdańska and brings a pragmatic architect’s perspective informed by broad language and framework experience from Python/Django to low-level graphics.
17 years of coding experience
14 years of employment as a software developer
MSc, Computer Science, MSc, Computer Science at Politechnika Gdańska
A powerful free cross-platform RTS game engine. - Report issues at https://springrts.com/mantis/
Role in this project:
Back-end Developer
Contributions:304 commits in 1 year 2 months
Contributions summary:Marek's commits primarily focus on fixing bugs and improving the core gameplay mechanics of the game engine. They addressed issues related to weapon definitions, unit AI, and aircraft behavior, indicating a focus on the underlying logic and simulation aspects of the project. The contributions also include improvements to the codebase, such as making the units shoot in sync and optimizing data structures.
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