Summary
Marek Bernát is a software engineer based in Prague with 11 years of experience building systems that bridge advanced math, media processing and distributed software. He currently develops computer vision, audio processing and networking for high-fidelity telepresence at tonari, and previously delivered replicated physics, networking and gameplay systems in C++/Unreal for multiplayer games. A strong functional-programming background—industrial Haskell and Clojure projects for investment optimization, e-signing platforms and production APIs—complements his full-stack JavaScript and systems work. With an academic grounding in theoretical and mathematical physics and a stint in algebraic topology research, he brings rigorous problem-solving and an eye for making sophisticated mathematics accessible through visual tools.
11 years of coding experience
9 years of employment as a software developer
Master of Science (MS), Theoretical and Mathematical Physics, Master of Science (MS), Theoretical and Mathematical Physics at Charles University in Prague