Marek Sulęcki is a CFX Senior Artist and VFX pipeline developer with eight years of professional experience and over a decade building simulation tools and production pipelines. Based in London, he specializes in cloth and fur simulation, combining hands-on Houdini artistry with software engineering to streamline complex VFX workflows. He invented and shipped SimBatch, a simulation manager used to automate distributed cloth simulations and boost studio throughput, and has contributed pipeline tools across studios from Platige to Framestore, MPC and Trixter. Marek’s background in technical physics and early work in MaxScript/PHP/MySQL underpin a pragmatic approach to tool design that prioritizes artist usability and scale. He’s comfortable shifting between high-end shot work on blockbusters and developing robust pipeline integrations that reduce manual toil.
8 years of coding experience
10 years of employment as a software developer
Graphic Design, Graphic Design at One Year School of Graphics design
Technical physics, Technical physics at UTP University of Science and Technology in Bydgoszcz
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Marek Sulęcki - CFX Seniror Artist at Skydance Animation