Summary
Maria Oleinik is an Art Lead and seasoned 3D artist with 16 years of creative experience and nine years focused on design and visualization, currently defining visual language and pipelines for studio projects from Moscow. She has led art teams and served as art director for successful mobile releases such as Chess Heroes, combining hands-on 3D and 2D content creation with production-level documentation like style guides and brand books. Maria brings strong technical fluency across Blender, Unity, Unreal Engine 5, Substance Painter and ZBrush, and a practical pipeline mindset developed through roles as Lead 3D Artist and generalist for mobile-optimized assets. Her approach blends rigorous market research, close cross-discipline collaboration, and deliberate team motivation to keep art quality and schedules aligned with design goals. Trained as an architect (MARHI), she leverages spatial design thinking to create memorable game worlds that serve both gameplay and audience preferences.
16 years of coding experience
5 years of employment as a software developer
Магистр, City/Urban, Community and Regional Planning, Магистр, City/Urban, Community and Regional Planning at Московский Архитектурный Институт (Государственная Академия) (МАРХИ)