Mariano Merchante

Senior Software Engineer, AR VR Graphics at Apple

Los Angeles, California, United States
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Summary

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Senior
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Top School
Mariano Merchante is a Senior Software Engineer specializing in AR/VR graphics with 12 years of experience building performant, visually compelling interactive experiences from game engines to consumer AR platforms. Based in Los Angeles, he has advanced graphics systems at Apple since 2019 after honing creative and technical pipelines at Framestore and indie game studio Dedalord. He blends engineering precision with an artist’s sensibility—aptly summarized on GitHub as lerp(engineer, artist, .375)—and has taught computer graphics and game development at the university level. Mariano’s work emphasizes real-time performance and aesthetic fidelity, and he brings a rare mix of production-film, academic, and game development perspectives to immersive graphics challenges.
code12 years of coding experience
job6 years of employment as a software developer
bookColegio Colinas del Norte
bookSoftware Engineering, Software Engineering, Software Engineering, Software Engineering at Instituto Tecnológico de Buenos Aires
bookColegio Menor San Francisco de Quito
bookMaster's degree, Computer Graphics and Game Technology, Master's degree, Computer Graphics and Game Technology at University of Pennsylvania
languagesEnglish, Spanish
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Github Skills (24)

node-api9
procedural-generation9
maya9
api8
flocking8
glsl8
threejs8
animation7
boids7
webgl7
noise6
javascript6
animated5
rasterizer4
simulation4

Programming languages (4)

CCMakeJavaScriptHTML

Github contributions (5)

github-logo-circle
Contributions:107 commits, 4 PRs, 97 pushes in 2 years 1 month
apimayanode-apiinstancingcurves
Contributions:47 commits, 35 pushes, 1 branch in 26 days
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Mariano Merchante - Senior Software Engineer, AR VR Graphics at Apple