Mariano Merchante is a Senior Software Engineer specializing in AR/VR graphics with 12 years of experience building performant, visually compelling interactive experiences from game engines to consumer AR platforms. Based in Los Angeles, he has advanced graphics systems at Apple since 2019 after honing creative and technical pipelines at Framestore and indie game studio Dedalord. He blends engineering precision with an artist’s sensibility—aptly summarized on GitHub as lerp(engineer, artist, .375)—and has taught computer graphics and game development at the university level. Mariano’s work emphasizes real-time performance and aesthetic fidelity, and he brings a rare mix of production-film, academic, and game development perspectives to immersive graphics challenges.
12 years of coding experience
6 years of employment as a software developer
Colegio Colinas del Norte
Software Engineering, Software Engineering, Software Engineering, Software Engineering at Instituto Tecnológico de Buenos Aires
Colegio Menor San Francisco de Quito
Master's degree, Computer Graphics and Game Technology, Master's degree, Computer Graphics and Game Technology at University of Pennsylvania
Contributions:47 commits, 35 pushes, 1 branch in 26 days
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Mariano Merchante - Senior Software Engineer, AR VR Graphics at Apple