Summary
Marie-eve Dubé is a graphics-focused software developer with 10 years' experience building and optimizing real-time rendering systems for AAA and simulation platforms. Currently a Graphics Developer on Dead By Daylight at Behaviour Interactive, she implements new rendering features in Unreal Engine and profiles performance across PC and console generations. Her background spans DirectX12 renderer enhancements for simulation tools, procedural mesh and texture generation in Unity, and computer vision work for web-based 3D virtual tours, reflecting a strong blend of graphics, vision, and systems engineering. Comfortable in C++, C#, Python and shader work, she also has hands-on experience shipping features under tight chapter release schedules and cross-platform constraints. Notably, she has combined academic training in image and media sciences with practical R&D roles at small startups and large studios, giving her both deep technical insight and product-minded pragmatism.
11 years of coding experience
4 years of employment as a software developer
Science de l'image et des médias numériques, Science de l'image et des médias numériques at Université de Sherbrooke
Diplôme d'études collégiales, Double DEC arts visuels et sciences humaines, Diplôme d'études collégiales, Double DEC arts visuels et sciences humaines at Cégep de Drummondville
French, English