Summary
Marinel Tinnirello is a Senior Game Programmer based in New York with eight years of experience building gameplay systems, tools, and AR/XR experiences across Unity and Unreal. They’ve led programming teams at Mob Entertainment—prototyping mechanics for Poppy Playtime chapters and establishing coding standards and Confluence wikis—while also running workshops to broaden studio-wide Unreal proficiency. As a versatile technologist and longtime freelancer, Marinel bridges hardware, full-stack, and engine-level work, consulting on cross-platform pipelines in C#, C++, Java, and Python. Their background includes research-grade XR work at MIT Media Lab and practical spatial-anchoring integrations with Niantic, revealing a knack for turning experimental prototypes into public-facing demos and exhibits. Colleagues value their cross-departmental communication and documentation skills that keep complex projects cohesive and scalable.
8 years of coding experience
4 years of employment as a software developer
Bachelor of Science - BS, Computer Science, Computer Games and Programming Skills, Bachelor of Science - BS, Computer Science, Computer Games and Programming Skills at Marist University
Spring 2020 Study Abroad, Computer Science, Spring 2020 Study Abroad, Computer Science at National University of Singapore
Italian, Japanese