Mario Liebisch

Software Engineer, Translator

Greater Nuremberg Metropolitan Area Germany
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Summary

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Rockstar
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Top School
Mario Liebisch is a seasoned software engineer and translator based in the Greater Nuremberg area with 16 years of hands-on experience building and stabilizing C++ codebases. He contributes to high-profile open-source projects like SFML and Godot, focusing on backend and full-stack fixes that improve windowing, HTTP transfers, variant parsing, and GDExtension handling. At Lingoona GmbH he combines development work with language expertise, bringing uncommon bilingual clarity to technical documentation and localization tasks. Educated in Software-System Engineering (Diplom FH) from OTH Amberg-Weiden, he excels at methodical debugging, refactoring, and adding robust test coverage. Colleagues rely on him for steady, detail-oriented improvements that incrementally raise project stability and developer experience.
code16 years of coding experience
bookDiplom (FH), Software-Systemtechnik, Diplom (FH), Software-Systemtechnik at OTH Amberg-Weiden
languagesGerman, English
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Github Skills (18)

debugging10
debug10
godot10
c-language10
game-engine10
multiplatform10
game-dev10
open-source10
game-development10
cprogramming-language10
python8
opengl8
javascript7
graphic7
cross-platform7

Programming languages (14)

C#JavaC++CVueGoSvelteGDScript

Github contributions (5)

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SFML/SFML

Jun 2012 - Oct 2022

Simple and Fast Multimedia Library
Role in this project:
userBack-end Developer
Contributions:47 reviews, 66 commits, 33 PRs in 10 years 6 months
Contributions summary:Mario primarily focused on back-end development, specifically addressing core functionality within the SFML library. Their commits addressed critical bug fixes, focusing on windowing and HTTP transfer. The user demonstrated expertise in C++ by modifying and debugging existing code, and implementing new features, such as chunked HTTP transfers. These contributions aimed to improve the library's stability, features, and overall user experience.
gamesmultimedia-libraryc-plus-plussdkaudio
godotengine/godot

May 2021 - Jan 2023

Godot Engine – Multi-platform 2D and 3D game engine
Role in this project:
userFull-stack Developer
Contributions:7 reviews, 5 commits, 11 PRs in 1 year 8 months
Contributions summary:Mario primarily contributes to the Godot Engine by fixing bugs and improving the existing codebase. They addressed issues in the variant parsing and dictionary functionality, ensuring that read-only dictionaries behave correctly. The user also refactored code related to compiler version detection, added test cases, and improved code related to GDExtension handling within the Godot engine, enhancing its stability and functionality.
godotgamedevgodot-enginegame-development3d-game-engine
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Mario Liebisch - Software Engineer, Translator