Mario Soberanis is a Senior Data Engineer with 11 years of experience based in Tijuana, Mexico, known for building data-driven systems that improve user safety and engagement. At X-Team he designed scalable pipelines and ML-powered moderation tools—introducing a Credibility 1.1 framework and automated GPT-based text/voice labeling—to boost accuracy and operational efficiency for Riot Games. His background spans data architecture, BI modeling and visualization from his TELNOR leadership, plus early web and e-marketing experience that gives him a rare product-minded view of data. A lifelong learner, he complements hands-on engineering with AI and HCI studies from Udacity and Coursera, and mentors aspiring developers through Udacity nanodegrees. Colleagues rely on him to bridge analytics, infrastructure and cross-team innovation, often surfacing practical solutions in hackathons and production migrations.
10 years of coding experience
8 years of employment as a software developer
Diseño Gráfico UX Human Interface Data Mining, Diseño Gráfico UX Human Interface Data Mining at Universidad Iberoamericana del Norte
Diplomatura Human Computer Interaction, Diplomatura Human Computer Interaction at Coursera
Contributions:2 PRs, 34 pushes, 5 branches in 5 months
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