Mario Steele

Property Manager at NORTH 60TH STREET STORAGE

Omaha, Nebraska, United States
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Summary

👤
Senior
🎓
Top School
Mario Steele is a pragmatic technologist and operations leader with 18 years of hands-on software engineering and property management experience based in Omaha, Nebraska. He blends full-stack development skills—PHP, Ruby on Rails, Java, .NET and databases—with practical product-focused UX work, evidenced by UI and editor enhancements to the popular Overlap2D game design toolkit. Transitioning from long-term software roles into management of storage properties, he now pairs IT leadership with day-to-day operations as Property and IT Manager at North 60th Street Storage. Mario’s background ranges from university bioinformatics web work to co-leading open-source Linux projects, reflecting a comfort with both legacy systems and collaborative community code. A detail-oriented problem solver, he has a track record of improving user workflows (e.g., custom variables and image handling in editor tools) and translating technical fixes into measurable operational improvements.
code18 years of coding experience
job10 years of employment as a software developer
bookHigh School Diploma, Computer Sciences, High School Diploma, Computer Sciences at Omaha North High
languagesEnglish
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Github Skills (10)

javas10
uid10
front-end-development10
ui-design10
libgdx10
java10
graphical-user-interface9
user-interface9
file-handling7
project-management5

Programming languages (12)

C#TypeScriptJavaShellC++CEuphoriaVala

Github contributions (5)

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UnderwaterApps/overlap2d

Apr 2015 - Apr 2015

Overlap2D Game development toolkit for UI and Level design
Role in this project:
userFull-stack Developer
Contributions:9 commits, 2 PRs, 8 comments in 7 days
Contributions summary:Mario primarily focused on developing and enhancing the Overlap2D toolkit's UI components and editor functionalities. They implemented a new custom variables dialog and improved the existing item properties UI, suggesting a focus on improving the user experience for level design and UI development. The commits also included integrating the new UI components, and saving custom variables, ensuring data persistence within the project. Furthermore, the user made adjustments to resolution handling, particularly in image resizing.
level-designgame-enginegame-development
eumario/GodotSharpExtras

Nov 2021 - Jan 2023

C# Extras for Godot
Contributions:3 releases, 44 commits, 2 PRs in 1 year 2 months
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Mario Steele - Property Manager at NORTH 60TH STREET STORAGE