Summary
Marios Bikos is a Senior Unreal Engineer based in London with 11 years of software experience and a 9-year focus on Unreal/C++ development. He has shipped VR/AR and AAA game systems across studios and platforms—from Framestore’s virtual production tools and Magic Leap experiences to vehicle and multiplayer systems in Unreal Engine 5 at Sharkmob. At ByteDance he cut XR porting times by up to 70% with an Unreal plugin and later built licensing, tooling and documentation pipelines for Existent, demonstrating a blend of systems-level C++ engineering and developer tooling. He pairs hands-on debugging and performance optimization with developer advocacy, having resolved hundreds of SDK issues and produced technical content that grew community engagement. Now at CATCHES he’s applying 3D rendering, AI and VFX to digitally represent clothing, showcasing an uncommon mix of real-time graphics, XR integration and product-facing SDK work. With a Master’s in Computer Graphics from UCL, he brings both research-backed techniques and practical studio experience to complex interactive systems.
11 years of coding experience
8 years of employment as a software developer
Integrated Master of Engineering (MEng) Electrical & Computer Engineering, Integrated Master of Engineering (MEng) Electrical & Computer Engineering at University of Patras
University College London
English, German, Greek