Marius Hanl is a pragmatic softwareentwickler with five years of hands-on experience building and modernizing full‑stack Java and web applications from Brunswick, Germany. At BREDEX he led migrations from Oracle to SQL Server, modernized backends with Spring Boot/Spring Data and improved UIs using JavaFX, Swing and an Angular/TypeScript greenfield project, while driving measurable performance gains across SQL, Hibernate and data structures. He contributes to the Godot Engine as a full‑stack developer, focusing on editor UX and core refactors—an uncommon open‑source footprint for a professional working primarily in enterprise Java. Comfortable across frontend, backend and infrastructure, he also brings solid test automation skills (JUnit/Mockito) and practical experience resolving N+1 and loading bottlenecks. Marius combines a strong apprenticeship foundation with continuous delivery of maintainable, high‑performance systems.
Godot Engine – Multi-platform 2D and 3D game engine
Role in this project:
Full-stack Developer
Contributions:119 reviews, 23 commits, 50 PRs in 7 months
Contributions summary:Marius primarily focused on enhancing the Godot Engine's editor interface and functionalities. They implemented improvements related to updating the window title and ensuring it reflects project settings. Further contributions involved refining the editor inspector, addressing issues with item selection and theme changes. Their work also included refactoring core editor components, such as the creation of new nodes and integrating better InputMap functionalities.
Script-IDE is a plugin for Godot. It transforms the Script UI into an IDE like UI. Tabs are used for navigating between scripts. The default Outline got an overhaul and now shows all members of the script (not just methods) with unique icons for faster navigation.
Contributions:7 releases, 2 reviews, 56 PRs in 1 year 6 months
addongdscriptgodotgodot-addongodot-engine
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