Summary
Marius Pélégrin is a software engineer with a decade of experience combining computer science and applied mathematics, currently working at Arm Norway. He specializes in mathematical modeling, image processing, computer vision and graphics, with hands-on experience shipping gameplay features for Microsoft Flight Simulator and exploring advanced rendering and Vulkan workflows. Trained at Grenoble INP - Ensimag after rigorous CPGE preparation, he brings strong analytical rigor to simulation and physics-based rendering problems. Versatile across research and production code, he has translated industrial tools into Python and investigated modern asset formats like glTF, reflecting a pragmatic curiosity for bridging algorithms and systems.
10 years of coding experience
1 year of employment as a software developer
Preparatory Classes (CPGE), Mathematics, Physics and Engineering Sciences, Preparatory Classes (CPGE), Mathematics, Physics and Engineering Sciences at Lycée Kléber
Master's Degree - Diplôme d'Ingénieur, Computer science and applied mathematics, Master's Degree - Diplôme d'Ingénieur, Computer science and applied mathematics at Grenoble INP - Ensimag
Spanish, Norwegian, English, French