Summary
Marius Pélégrin is a software engineer with a decade of experience combining computer science and applied mathematics, currently working at Arm Norway. He specializes in mathematical modeling, image processing, computer vision and graphics, with hands-on experience shipping gameplay features for Microsoft Flight Simulator and exploring advanced rendering and Vulkan workflows. Trained at Grenoble INP - Ensimag after rigorous CPGE preparation, he brings strong analytical rigor to simulation and physics-based rendering problems. Versatile across research and production code, he has translated industrial tools into Python and investigated modern asset formats like glTF, reflecting a pragmatic curiosity for bridging algorithms and systems.
11 years of coding experience
4 years of employment as a software developer
Master's Degree - Diplôme d'Ingénieur, Computer science and applied mathematics, Master's Degree - Diplôme d'Ingénieur, Computer science and applied mathematics at National School of Computer Science and Applied Mathematics of Grenoble
Preparatory Classes (CPGE), Mathematics, Physics and Engineering Sciences, Preparatory Classes (CPGE), Mathematics, Physics and Engineering Sciences at Lycée Kléber
Spanish, Norwegian, English, French