Summary
Mariusz Obajtek is a Unity developer with 11 years of experience building games, mobile apps, AR/VR experiences and custom tooling across startups and contract work. He has shipped a Steam title during an internship and led architecture, prototyping and editor-tool development for education, storytelling and puzzle mobile projects. Comfortable working solo or in larger teams, he focuses on clean code architecture, R&D-driven prototyping and refactoring to keep long-lived projects healthy. Notably, he developed a custom dependency injection framework for Unity and regularly implements AR features and mini-games for production apps. Based in southern Poland, he brings a practical curiosity grounded in interests like astronomy and football that often inform creative design choices.
11 years of coding experience
3 years of employment as a software developer
Inżynier (Inż.), Gry komputerowe i umiejętności programowania, Inżynier (Inż.), Gry komputerowe i umiejętności programowania at Wyższa Szkoła Ekonomii i Informatyki w Krakowie