Mark Agne

Game Programmer at Graphite Lab

Missouri, United States
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Summary

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Mark Agne is a game programmer with seven years of professional experience building and modernizing games across C++, Unity, and web technologies. He has shipped titles for mobile and console—working on projects like RollerCoaster Tycoon Classic for Nintendo Switch and multiple Bloxels releases—often as a small-team engineer who wears many hats from gameplay systems to UI, tools, and build pipelines. Mark modernized aging codebases (URP, Shader Graph, SRP Batcher), implemented addressable asset workflows with AWS S3, and built custom tooling such as a bitmap font generator and an Aseprite asset importer to streamline artist and designer workflows. Comfortable across engine-level C++ work and high-level Unity architecture, he favors pragmatic, maintainable solutions that enable rapid iteration. Based in Missouri and holding a BS in Computer Science, he’s the kind of developer who pairs hands-on feature delivery with behind-the-scenes tooling that improves team velocity.
code7 years of coding experience
job8 years of employment as a software developer
bookProgramming Certificates: Java, C#, Programming Certificates: Java, C# at Southwestern Illinois College
bookBachelor of Science (BS), Computer Science, Bachelor of Science (BS), Computer Science at Southern Illinois University, Carbondale
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Stackoverflow

Stats
1reputation
0reached
0answers
0questions
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Github Skills (5)

state-management10
react-hooks10
redux10
react9
typescript9

Programming languages (4)

TypeScriptCSSJavaScriptHTML

Github contributions (5)

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Mark-Yoo/Daily_Algorithm

Mar 2020 - May 2023

Contributions:267 pushes, 1 branch in 3 years 2 months
Mark-Yoo/TIL-compilation

Jul 2020 - Jan 2024

Contributions:243 pushes, 1 branch in 3 years 6 months
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Mark Agne - Game Programmer at Graphite Lab