Summary
Mark Agne is a game programmer with seven years of professional experience building and modernizing games across C++, Unity, and web technologies. He has shipped titles for mobile and console—working on projects like RollerCoaster Tycoon Classic for Nintendo Switch and multiple Bloxels releases—often as a small-team engineer who wears many hats from gameplay systems to UI, tools, and build pipelines. Mark modernized aging codebases (URP, Shader Graph, SRP Batcher), implemented addressable asset workflows with AWS S3, and built custom tooling such as a bitmap font generator and an Aseprite asset importer to streamline artist and designer workflows. Comfortable across engine-level C++ work and high-level Unity architecture, he favors pragmatic, maintainable solutions that enable rapid iteration. Based in Missouri and holding a BS in Computer Science, he’s the kind of developer who pairs hands-on feature delivery with behind-the-scenes tooling that improves team velocity.
7 years of coding experience
8 years of employment as a software developer
Programming Certificates: Java, C#, Programming Certificates: Java, C# at Southwestern Illinois College
Bachelor of Science (BS), Computer Science, Bachelor of Science (BS), Computer Science at Southern Illinois University, Carbondale