Mark Bamford

Lead Unity Developer at University of Abertay Dundee

West Devon, England, United Kingdom
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Summary

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Senior
🎓
Top School
Mark Bamford is a Lead Unity Developer with 15 years of experience specialising in real-time XR, digital twins, simulation and performance-critical enterprise applications across Meta Quest, PICO, iOS, Android and WebGL. He excels at Unity architecture, stabilising large codebases, and native plugin work, having delivered deployed systems in defence, medical and high-profile public installations where determinism and runtime stability were essential. Mark bridges engineering and product through end-to-end ownership—designing spatial systems, streaming integrations and WebSocket/REST pipelines while mentoring teams and setting maintainable standards. He brings a knack for pragmatic optimisation (shader and rendering tuning, OOBB intersection heuristics) and integrates AI-assisted tooling to speed prototyping without sacrificing long-term code quality. Based in West Devon, he’s equally comfortable shipping live-event installations as he is building cloud-connected AR/VR platforms for regulated industries.
code15 years of coding experience
job11 years of employment as a software developer
bookBachelor of Science (BSc), Computer Games Technology, Bachelor of Science (BSc), Computer Games Technology at Abertay University
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Github Skills (52)

unity3d9
ice9
arfoundation8
sdp8
webrtc8
csharp7
voip7
sip7
in-app-purchase7
google-plus7
admob6
map-editor6
streaming6
rtp6
communications6

Programming languages (5)

C#C++JavaScriptSwiftAssembly

Github contributions (5)

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Streaming server for Unity
Contributions:9 pushes, 1 branch in 1 year 5 months
streaming-serverunitystreaming
troymac1ure/Entity

Oct 2012 - Oct 2012

Halo 2 map editor including meta editor, reference editing, hex editing, BSP visual viewer with object editing.
Contributions:4 commits in 1 day
bspmap-editor
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