Summary
Mark Carpenter is an art director and hybrid designer-developer with a decade of experience shaping visual systems and building product features from the San Francisco Bay Area. He has led art direction for a successful Kickstarter adaptation of the Lancer TTRPG and guided Gather Town’s visual language, maps, avatars, and in-world objects to align product and business goals. Equally comfortable sketching UI mockups and diving into code, he has served as a hands-on CTO and full‑stack builder, delivering custom web tools and internal software like Python+Qt tooling for autonomous vehicle ops. His background as an internationally touring dance instructor and community event organizer informs a collaborative, people-first leadership style and a knack for translating emergent community needs into polished experiences. Trained in software engineering at Cal Poly, he combines rigorous technical discipline with creative direction to ship both aesthetic and functional products.
10 years of coding experience
11 years of employment as a software developer
California Polytechnic State University, San Luis Obispo
Bachelor of Science (BS), Computer Software Engineering, Bachelor of Science (BS), Computer Software Engineering at Cal Poly San Luis Obispo
Spanish, English