Mark Davis is a veteran game developer and founder with over two decades of professional software experience and a decade of focused industry roles, currently leading indie studio Smonch, LLC. He designs and ships cross-platform games and engine tech—spanning Unity console titles, custom voxel worlds, and web-first real-time systems—while also building backend services in Go and ECS architectures. Mark combines deep low-level experience (DirectX, HLSL, assembly) with modern pipelines for art, audio, and cloud hosting, and even composed seven original tracks for his released title Horde Of Plenty. He’s repeatedly navigated full console certification, scalable multiplayer infrastructure, and custom rendering/pathfinding solutions, proving equal comfort in creative design and hardcore engineering. Based in Everett, WA, he brings entrepreneurial grit, a history of selling and integrating proprietary tech, and a persistent appetite for learning new languages and systems.
10 years of coding experience
16 years of employment as a software developer
AA, Information Technology - Programming, AA, Information Technology - Programming at Bellevue College
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