Summary
Mark Dolbyrev is an indie game developer and engineering manager with over 15 years of hands-on experience shipping client and server-side games and applications, primarily using TypeScript, Pixi.js and Node.js. He has led and scaled teams of 8–12 engineers, delivered 20+ games in short cycles, and repeatedly rebuilt frameworks and engines from scratch for slot and social games. Comfortable managing outsourced teams and writing clear technical requirements, he combines product-facing creativity—having launched and sold about ten indie titles—with rigorous process improvements and code review discipline. Mark values autonomy and new challenges, and his career shows a pattern of learning new stacks quickly (Flash to TypeScript/Pixi) and integrating third-party APIs and physics engines. Not-obvious: he enforces a strong "No Asshole" culture, prioritizing sustainable team dynamics as much as technical delivery. Based in Krasnodar, he remains an active contributor and explorer of new technologies, tooling and game ideas.
10 years of coding experience
14 years of employment as a software developer
Bachelor's degree (5y), International Marketing, Bachelor's degree (5y), International Marketing at High School Of International Business, Krasnodar, Russian Federation
English, Russian