Summary
Mark Final is a portfolio architect and seasoned generalist software engineer with over 15 years of C/C++ and cross-platform development experience, and a decade focused on rendering technology for games and VFX. He has led DevOps and build system initiatives at Foundry—migrating multi-SCM landscapes to Perforce and integrating crash reporting and CI—while also shipping core features in Mari and other graphics tools. Since 2015 he has been developing his own products, including the open-source BuildAMation build system and a Pixar RenderMan-targeted animation tool, Director, demonstrating a blend of practical engineering and product entrepreneurship. His deep expertise spans GPU OpenGL/Direct3D rendering, Reyes renderers, build systems, and multi-threaded algorithms across Windows, macOS and Linux toolchains. Collected skills in tooling, technical documentation and coding standards make him a go-to troubleshooter for complex build and cross-platform problems. Based in Horsham, UK, he pairs a first-class mathematics background with a curiosity for processor-level optimization and developer workflows.
12 years of coding experience
24 years of employment as a software developer
1st class Honours Mathematics, 1st class Honours Mathematics at University of Hertfordshire