Summary
Mark Gehan is a Senior Manager of Quality at Unity with over 15 years of experience in software quality and engineering, currently leading teams that support Unity's core Graphics technologies. He has a deep background in QA for games and platforms, having grown and led QA efforts across VR/AR, desktop platforms, graphics APIs, shader systems, and major Xbox titles like Halo and Alan Wake. Known for hiring and scaling high-performing QA teams, he blends hands-on technical SDET skills with strategic program leadership to drive platform integration and low-level graphics feature quality. Based in Rochester, NY, he pairs a BS in Software Engineering from RIT with a pragmatic focus on tooling and automation that tightens the loop between test and production—an approach rooted in his early work building test frameworks at Microsoft.
9 years of coding experience
14 years of employment as a software developer
BS Software Engineering, BS Software Engineering at Rochester Institute of Technology