Summary
Mark Goadrich is a Professor of Computer Science with over 17 years teaching and leadership experience at liberal-arts colleges, combining deep expertise in software engineering, game development, and data science. He has chaired a combined Mathematics and Computer Science department, overseen budgets and faculty hiring, and led curriculum and policy initiatives that bridge academic rigor with workplace-ready skills. His research centers on generalized game-playing AI and game description languages, producing published work with student collaborators and practical simulation tools for card-game player experience. He directs community-facing software projects through roles like Faculty Advisor at Disco Tray Studios, guiding student teams to build web, mobile, and game applications for nonprofit partners. Known for mentoring early-career developers, he focuses on translating classroom theory into industry-level development practices and grant-supported software. Holding a PhD from the University of Wisconsin–Madison and a BA in Mathematics and Philosophy, he blends rigorous research with hands-on pedagogy and community impact.
11 years of coding experience
13 years of employment as a software developer
Ph. D., Computer Sciences, Ph. D., Computer Sciences at University of Wisconsin-Madison
BA, Mathematics and Philosophy, BA, Mathematics and Philosophy at Kenyon College