Mark Harkness is a pragmatic engineering leader with eight years of formal experience and a long history building developer tools and performance-focused systems, currently serving as Head of Engineering at Oxford Medical Simulation. He spent a decade at Unity Technologies shaping internal tooling, profiler engineering, and professional services—often using TypeScript and Electron to streamline workflows and boost team productivity. Mark combines hands-on VR and simulation development with leadership across engineering teams, moving from lead VR developer to executive engineering roles. He has a practical background in both dev tools and real-time systems from earlier roles at Realtime Worlds and a BSc in Computer Games Technology from Abertay. Known for making colleagues' lives easier through thoughtful internal platforms, he brings a mix of product empathy and low-level performance awareness. Based in Leeds, he blends studio-grade simulation experience with a developer-first approach to tooling and processes.
8 years of coding experience
14 years of employment as a software developer
Bsc Computer Games Technology, Bsc Computer Games Technology at Abertay University
Tools to control the asset import settings in a Unity project
Contributions:24 commits, 6 PRs, 15 pushes in 19 days
unity-projectunityassetunity3d-editorunity3d
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Mark Harkness - Head Of Engineering at Oxford Medical Simulation