Senior Software Engineer at Fast Loris Studios Ltd
Kirklees, England, United Kingdom
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Summary
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Senior
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Top School
Mark Jawdoszak is a Senior Software Engineer with deep Unreal Engine expertise dating back to UE3/UDK and extensive hands-on experience across PC, console, mobile and VR platforms. Over seven years in professional roles and a decade-plus running his own studio, he architects networked, physics-driven gameplay and tools using C++, Blueprints and custom plugins, often delivering projects from prototype to release. He pairs gameplay systems with DevOps and automation (TeamCity, Jenkins, Gauntlet) to ensure scalable builds, testing and deployment, and has built bespoke solutions like multi-threaded ZED2 integration and Pixel Streaming front-ends. Known for creating robust, low-latency multiplayer systems and engine-agnostic plugins, he emphasizes performance, maintainability and future-proofing through modular design and clear development conventions. Based in Kirklees, England, he also brings teaching experience mentoring students and leading small teams, blending studio leadership with deep technical craft.
7 years of coding experience
8 years of employment as a software developer
BSc Cybernetics and Virtual Worlds, BSc Cybernetics and Virtual Worlds at University of Bradford
A plugin and sample project, built for Unreal Engine 4, that implements the Epic Online Services SDK
Contributions:2 reviews, 75 commits, 11 PRs in 1 year 7 months
unreal-engineblueprintunrealsdkepic
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Mark Jawdoszak - Senior Software Engineer at Fast Loris Studios Ltd