Summary
Mark Kahn is a Senior Software Developer with nine years of professional experience and a deep background in 3D graphics and systems-level programming. He has led rendering and engine work across DirectX, OpenGL and HLSL/GLSL, rewriting low-level renderers and implementing advanced visual effects like multi-cascade shadows and bump mapping. His career spans embedded and hardware-integrated projects (MODBUS, laser data acquisition), full-stack components in C#/.NET and web tech, and multithreaded performance work for simulation and graphics firms. Based in Israel, he blends rigorous mathematical training from Tel Aviv University with pragmatic engineering—often bridging shader/graphics innovation and backend database or device integration. Notably, he has moved legacy Delphi systems toward modern stacks and repeatedly taken ownership of core engine rewrites that measurably improved rendering and performance.
9 years of coding experience
15 years of employment as a software developer
B. Sc., Mathematics, B. Sc., Mathematics at Tel Aviv University
Bachelor of Science (B.Sc.), Computer Science, Bachelor of Science (B.Sc.), Computer Science at Ha'Universita Ha'Petuha
Full school attestate, Full school attestate at Handassaim school
Russian, Hebrew, English, Esperanto, Ukrainian, Polish