Mark Knol is a Senior Creative Developer with 13 years of experience specializing in high-end web and advergame production, now focused on HTML5, JavaScript/TypeScript and generative art. Based in the Randstad, he has built interactive experiences and brand games for clients like Google, Microsoft, Red Bull and Lego while evolving from Flash to Haxe/pixi.js and modern web stacks. A long-time contributor to the Haxe ecosystem and game frameworks (notably haxe, heaps and Flambe/FlashDevelop), he combines hands-on engine work and documentation improvements with creative visual development. He’s equally comfortable optimizing rendering primitives and writing clarity-focused docs, and is currently expanding into AI-driven text and image workflows to push interactive storytelling further.
13 years of coding experience
5 years of employment as a software developer
Multimedia Design, Multimedia Design at Mediacollege Amsterdam
Contributions:19 releases, 128 commits, 75 PRs in 6 years 10 months
Contributions summary:Mark's contributions focused on documenting the Haxe language's Math class, adding descriptions for properties, and improving existing documentation for various mathematical functions, constants, and methods. They also corrected documentation errors and made some edits to the project's build configuration file. The changes mainly involved documenting mathematical functionalities, which indicates a back-end development and documentation-oriented role.
Contributions:164 commits, 75 PRs, 132 pushes in 6 years 2 months
Contributions summary:Mark primarily contributed to the Haxe manual by adding and updating example code snippets and assets to explain various Haxe features. The user's work includes showcasing features such as template usage, map comprehension, any/dynamic types, unit testing, and code examples for the Haxe language. Their contributions directly enhance the manual's instructional value, providing practical code-based demonstrations of Haxe concepts.
manualhaxelibhaxeflixelhaxehaxe-manual
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