Mark Lobodzinski

Senior Graphics Software Engineer at LunarG

Fort Collins, Colorado, United States
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Summary

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Mark Lobodzinski is a Senior Graphics Software Engineer with over 20 years of experience in graphics display driver development and more than a decade managing and delivering systems software for leading GPUs. He has deep hands-on expertise in Vulkan and driver internals, currently leading validation layers and tooling work at LunarG while contributing to high-profile Khronos projects like Vulkan-Loader, Vulkan-Tools, and Vulkan-Headers. His background spans pre-silicon development, chip bring-up, and customer-facing engineering for Qualcomm Adreno GPUs, plus program management and embedded graphics work dating back to Compaq and aerospace simulation. Known for tackling low-level correctness, build systems, and API evolution, he blends C/C++ kernel- and userspace proficiency with pragmatic project delivery. Based in Fort Collins, he pairs rigorous academic training (MSc Computer Science) with a long track record of shipping commercial GPU stacks and improving open-source Vulkan tooling.
code11 years of coding experience
job28 years of employment as a software developer
bookBachelor of Science (BSc), Computer Science, Bachelor of Science (BSc), Computer Science at Texas A&M University
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Stackoverflow

Stats
36reputation
2kreached
1answer
0questions
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Github Skills (20)

debugging10
vulkan10
develop10
c-language10
apidoc10
memory-management10
cmake10
header-files10
api10
cprogramming-language10
testing9
python9
graphics-engine9
code-generation9
opengl-es9

Programming languages (8)

TypeScriptC++CObjective-C++MakefileJavaScriptGoPython

Github contributions (5)

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KhronosGroup/Vulkan-Loader

Jan 2015 - Mar 2020

Vulkan Loader
Role in this project:
userBack-end Developer
Contributions:1 review, 433 commits, 10 PRs in 5 years 3 months
Contributions summary:Mark primarily contributed to the core functionality of the Vulkan loader project. Their work focused on modifying and adding new APIs for image and buffer memory management. Their contributions include renaming semaphore enums, implementing fast clear APIs, fixing memory barrier references, and handling null fence objects. The user's commits demonstrate proficiency in C/C++ and an understanding of Vulkan API internals.
vulkan
Vulkan Validation Layers (VVL)
Role in this project:
userBack-end Developer
Contributions:1 release, 315 reviews, 2273 commits in 8 years 1 month
Contributions summary:Mark contributed to the development of the Vulkan Validation Layers by fixing scoping issues, resolving errors in the code, and removing unused code. They also worked on tests, including making unexpected errors safe for the native Android platform and verifying the creation of shader and pipeline objects. The user's commits demonstrate a focus on improving the robustness, performance, and correctness of the validation layers.
vulkan
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