Summary
Mark Lohstroh is a Principal Software Engineer with 14 years of experience building scalable game and media systems, currently leading engineering at Giga Energy after a multi-year tenure at Discord. He has shipped Unity3D/WebAssembly games embedded in large clients and architected AWS/GCP backends serving millions of monthly users, and at Samsung created server-side ad insertion and streaming infrastructure that generated tens of millions in monthly revenue. Mark combines deep game-engine know-how—console ports, performance tuning, and tool development—with robust cloud-native skills like Kubernetes, ECS, and high-throughput proxies. Known for tackling preproduction architecture and migration projects, he also built services that supported over a million concurrent logins and containerized complex 3D pipelines for scalable streaming. Based in Plano, Texas, he pairs hands-on implementation with systems-level thinking to deliver performant, production-grade platforms.
13 years of coding experience
12 years of employment as a software developer
Bachelor of Science - BS Computer Science, Bachelor of Science - BS Computer Science at The University of Texas at Dallas