Mark Long is a veteran game industry executive and entrepreneur with over 30 years of experience building studios, shipping games across every major platform, and raising large-scale financing. He’s founded and led multiple companies—most recently returning to indie art-house development as CEO of VILLAIN while previously scaling SHRAPNEL to AAA success and launching Meteor Entertainment’s cloud publishing platform. His background blends product vision, live-ops, and business development with deep technical chops (self-described Retro Apple II fan and C++/Qt enthusiast), and he led strategic programs like Microsoft’s xCloud. Mark pairs creative storytelling—he’s a New York Times bestselling producer and author—with blockchain and AI innovation in franchise-scale projects such as The Unioverse. He has a track record of raising and managing institutional capital and token listings, and of translating entertainment IP into transmedia ecosystems. Based in Seattle, he combines studio-building pragmatism with a lifelong hands-on curiosity for retro hardware and low-level engineering.
10 years of coding experience
29 years of employment as a software developer
Bachelor of Science (BS), Bachelor of Science (BS) at The University of Texas at Austin
Major Military Science and Operational Studies Reserve Course, Major Military Science and Operational Studies Reserve Course at Army Command & General Staff College
Executive Education Program New Product Intro; Managing Innovation, Executive Education Program New Product Intro; Managing Innovation at The Wharton School
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