Mark Long is a seasoned game developer and technical architect with 12 years of experience building commercially successful games using Unity, Cocos2d-x, and HTML5 engines. As Co-Founder and Chief Technical Architect at Longames and a former senior engineer at Zynga, he blends hands-on C# and JavaScript engineering with product-minded leadership to ship revenue-generating titles. His background spans backend Node.js systems to front-end gameplay and monetization mechanics, informed by a PhD in digital signal processing and an MS in applied computer science. Based in Burnaby, BC, he’s equally comfortable designing scalable architectures as he is iterating gameplay systems, and his portfolio shows a persistent focus on technically elegant, market-ready game experiences.
12 years of coding experience
9 years of employment as a software developer
BS, Electrical and Electronics Engineering, BS, Electrical and Electronics Engineering at OEC
Master of Science in Applied Computer Science, Advanced Computer Programming, Master of Science in Applied Computer Science, Advanced Computer Programming at Fairleigh Dickinson University
Doctor of Philosophy (PhD), Digital Signal, Doctor of Philosophy (PhD), Digital Signal at Beijing Institute of Technology
Contributions:264 commits, 1 PR, 115 pushes in 1 year 7 months
cocos2dcocos2d-html5game-developmentflashhtml5
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