Mark Long

Burnaby, British Columbia, Canada
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Summary

👤
Senior
🎓
Top School
Mark Long is a seasoned game developer and technical architect with 12 years of experience building commercially successful games using Unity, Cocos2d-x, and HTML5 engines. As Co-Founder and Chief Technical Architect at Longames and a former senior engineer at Zynga, he blends hands-on C# and JavaScript engineering with product-minded leadership to ship revenue-generating titles. His background spans backend Node.js systems to front-end gameplay and monetization mechanics, informed by a PhD in digital signal processing and an MS in applied computer science. Based in Burnaby, BC, he’s equally comfortable designing scalable architectures as he is iterating gameplay systems, and his portfolio shows a persistent focus on technically elegant, market-ready game experiences.
code12 years of coding experience
job9 years of employment as a software developer
bookBS, Electrical and Electronics Engineering, BS, Electrical and Electronics Engineering at OEC
bookMaster of Science in Applied Computer Science, Advanced Computer Programming, Master of Science in Applied Computer Science, Advanced Computer Programming at Fairleigh Dickinson University
bookDoctor of Philosophy (PhD), Digital Signal, Doctor of Philosophy (PhD), Digital Signal at Beijing Institute of Technology
languagesEnglish, Chinese
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Github Skills (30)

uniswap10
ethereum10
blockchain10
cocos2d-html510
telegram-bot9
designer9
sqlite8
docker8
cli8
react8
websocket8
multi-agent8
page-editor8
markdown8
game-engine8

Programming languages (3)

TypeScriptJavaScriptGo

Github contributions (5)

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longyangxi/Flax-js-examples

Dec 2014 - Sep 2015

Contributions:38 commits, 25 pushes in 8 months
longyangxi/Flax-js

Mar 2014 - Oct 2015

Game engine based on cocos2d html5 and Flash
Contributions:264 commits, 1 PR, 115 pushes in 1 year 7 months
cocos2d-html5game-engine
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