Summary
Mark Mclaughlin is a Principal Software Engineer with over three decades of experience specializing in computer animation tools, graphics, dynamic simulation, and image processing, currently building production tools at Walt Disney Animation Studios. He brings deep C/C++ and Python expertise along with hands-on knowledge of Maya, RenderMan, OpenGL, and pipeline scripting (MEL, Perl), consistently delivering efficient, stable, well-documented code for feature film production. A proven technical lead and project manager, he has designed core 2D/3D inking, painting, and compositing systems and shepherded tools from research through studio deployment. Based in Burbank, he blends academic grounding in computer science and electrical engineering with practical studio-savvy, making complex graphics workflows intuitive for artists. An inventive problem-solver, he is known for reducing artist iteration time through robust tooling and pragmatic automation.
14 years of coding experience
12 years of employment as a software developer
B.S. C.S., Computer Science, Electrical Engineering, B.S. C.S., Computer Science, Electrical Engineering at The University of New Mexico
M.S. C.S., Computer Science, M.S. C.S., Computer Science at Brigham Young University