Mark Miller

Senior Graphics Engineer at Unity

Scotland, United Kingdom
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Summary

👤
Senior
🎓
Top School
Mark Miller is an Engineering Manager at Unity Technologies in Edinburgh with 12 years of hands-on experience in graphics, shader tooling, and performance-oriented C++/C# engineering. He leads a global team responsible for modernizing shader compilers, Shader Graph, and build/iteration-time improvements, blending technical ownership with cross-organizational coordination. His MSc in Pervasive Parallelism underpins a research-driven approach to GPU optimisation and graphics programming, and he has practical experience porting SDKs across engines including Unreal and mobile platforms. Previously a senior graphics and software engineer at Codeplay and contributor to tooling and release processes, he pairs deep technical competence with agile product delivery and team coaching. Outside core engineering, he’s driven community and inclusivity work as Events Lead for Unity’s Asian ERG, showing a commitment to people as well as platforms.
code12 years of coding experience
job7 years of employment as a software developer
bookMaster of Science (MSc) by Research, Pervasive Parallelism, Master of Science (MSc) by Research, Pervasive Parallelism at The University of Edinburgh
bookBsc (Honours), Games Development, Games Development, First Class with Honours, Bsc (Honours), Games Development, Games Development, First Class with Honours at Napier University
languagesChinese
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Github Skills (15)

adaptation8
opencl5
cpp4
slam-algorithms4
simultaneous4
gpgpu4
evaluation4
x863
operating-system3
linux2
arm2
sycl2
windows1
raycast1
react1

Programming languages (4)

C++CJavaScriptHTML

Github contributions (5)

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Contributions:9 pushes, 5 branches in 5 years 10 months
7thsanctum/slambench

Aug 2016 - Jul 2023

Contributions:2 branches in 6 years 11 months
operating-systemplatformslinuxevaluationslam-algorithms
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Mark Miller - Senior Graphics Engineer at Unity