Summary
Mark Moore is a hands-on educator and maker with 14 years of experience blending physical computing, digital design, and classroom instruction as Lektor at Teknisk Gymnasium Aarhus Midtby. He builds playful, practical learning environments—running a school makerspace stocked with lasers, multiple 3D printers, and vinyl cutters—and teaches programming, informatics, and maker culture. A constructivist by practice, he specializes in bringing computational thinking into education through tangible projects using Arduinos, sensors, and embedded systems. His background spans academia and community hacking—from research and lab work at Aarhus University to co-founding Open Space Aarhus and judging local hackathons. Equally comfortable debugging electronics as he is managing curricula, he pairs a love of “gluegun” prototyping with disciplined pedagogy. Outside work, he’s an astro-enthused quadcopter pilot (who admits to crashing sometimes), which reflects his iterative, experiment-driven approach to making and teaching.
14 years of coding experience
4 years of employment as a software developer
College, IT, College, IT at Aalborg HTX
Pædagogikum, Programmering, Informatik, Teknologi, Teknikfag: DDU, Pædagogikum, Programmering, Informatik, Teknologi, Teknikfag: DDU at Syddansk Universitet - University of Southern Denmark
Master of Science - MS, IT Product design, Master of Science - MS, IT Product design at Aarhus University
Bachelor's degree (interrupted), Electrical and Electronics Engineering, Bachelor's degree (interrupted), Electrical and Electronics Engineering at Engineering College of Aarhus
IT/Electronics Engineering, Electronics, IT, Project Management, IT/Electronics Engineering, Electronics, IT, Project Management at Aarhus Academy of Higher Professional Education
English, Danish