Mark Nelson is a computer science professor and AI researcher with 12 years of academic experience, now serving as Interim Chair and Associate Professor at American University. His work focuses on automated decision-making in games—especially automated game design and procedural content generation—using videogames as controlled testbeds for novel AI algorithms. He regularly teaches core courses in Artificial Intelligence and Programming Languages and has overseen undergraduate curriculum as Undergraduate Director since 2022. Prior roles in interdisciplinary labs across the US and Europe (including Georgia Tech, ITU Copenhagen, and Falmouth’s MetaMakers Institute) reflect a blend of technical depth and design-oriented, co-creative AI research. Colleagues describe him as someone who leverages gameplay-driven experiments to surface broader insights about algorithmic decision-making and human–AI collaboration.
12 years of coding experience
14 years of employment as a software developer
Doctor of Philosophy (PhD) Computer Science, Doctor of Philosophy (PhD) Computer Science at Georgia Institute of Technology
Bachelor of Science (BSc) Computer Science, Bachelor of Science (BSc) Computer Science at Harvey Mudd College
Contributions:12 pushes, 1 branch in 7 years 4 months
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Mark Nelson - Interim Chair at American University