Summary
Mark Nickerson is a 3D graphics engineer and co-founder based in San Francisco with a decade of experience building real-time systems and tools for games and virtual production. He has shipped gameplay systems, AI-driven behaviors, and dynamic environmental mechanics in Unreal Engine as a co-founder of Pixomori, and later advanced virtual production pipelines and octahedral imposter solutions to boost rendering efficiency for partners like Netflix and Epic at Happy Mushroom. Currently at KitBash3D, he focuses on high-fidelity content and tooling for creative teams, combining C++/Unreal expertise with practical performance optimization to maintain VR-grade frame rates. Mark’s background includes academic-grade Unity projects that secured major grants, reflecting a blend of research-driven rigor and indie-studio agility. Notably, he brings both hands-on engine-level problem solving and product-minded design, making him adept at bridging technical pipeline work with creative production needs.
10 years of coding experience
4 years of employment as a software developer
Bachelor of Science - BS, Computer Science, Bachelor of Science - BS, Computer Science at University of California, Davis
Computer Science, Computer Science at Diablo Valley College
Computer Science, Computer Science at Napa Valley College
English