Summary
Mark P is a seasoned software architect specializing in iOS with nine years building and evolving eleven iPhone/iPad product lines and sole ownership of concept, UX, MVP delivery, and support for eight FTLapps products. He brings deep systems and game-engine roots from 14 years in game development and over 25 shipped PC titles, including Unreal-era work that informed advanced rendering and tooling. Comfortable in both startup and enterprise/government settings, he has 12+ years delivering software services to DoD and federal clients and has held executive roles (Director/VP/CEO) at multiple organizations. At Wag! Group he architects mobile platforms while continuing independent product work through FTLapps and consulting engagements. Outside code he’s a writer, motorcyclist, and avid gamer—traits that surface in user-focused, hands-on product design and practical problem-solving. Based in Boerne, Texas, he combines cross-disciplinary technical depth with product instincts cultivated from decades of shipping commercial and government software.
8 years of coding experience
29 years of employment as a software developer
B.S., Electronics Engineering, B.S., Electronics Engineering at George Mason University