Summary
Mark Palange is an engineering manager with 11+ years of experience leading mobile and platform teams at major tech companies, currently managing engineering at Roblox after a long tenure as a software engineering manager at Facebook. He has deep roots in game and graphics engineering—ranging from founding technical roles at game studios to building cross-platform engines and shipping major mobile apps like Lumosity’s iOS and Android releases. Mark blends hands-on systems and tools development (C++, Lua, CI, build systems) with people leadership, having grown teams from handfuls to dozens and introduced agile and automated workflows. Based in San Francisco, he’s known for pragmatic architectural changes that enable cross-platform development and for improving release cadence and quality in consumer-facing products. An early mover in game tooling and client reliability (Second Life crash reporting, automatic updates), he brings rare continuity across game, mobile, and large-scale social platform engineering.
11 years of coding experience
28 years of employment as a software developer
BFA Computer Graphics and Video Research, BFA Computer Graphics and Video Research at Syracuse University