Mark Pallone

Software Engineer at Riot Games

Washington, District of Columbia, United States
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Summary

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Senior
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Top School
Mark Pallone is a software engineer with 11 years of experience who transitioned from 7.5 years as a NASA flight software engineer to a development role at Riot Games. He earned the Robert H. Goddard Exceptional Achievement for Engineering Award for his embedded C work on the PACE satellite’s Ocean Color Instrument and has hands-on experience testing and updating flight software for missions like DSCOVR and Curiosity. Comfortable across embedded systems, telemetry processing, and higher-level software, he combines rigorous aerospace-grade practices with game-industry product delivery. A lifelong learner with a strong academic foundation from UMBC and notable performance in an intern role that sped up neural-network training, he brings both scientific discipline and practical optimization skills. Based in Washington, D.C., he maintains a professional website documenting technical work and experiments, reflecting a habit of making complex engineering accessible.
code11 years of coding experience
job8 years of employment as a software developer
bookUMBC
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Github Skills (8)

producer3
java3
jvm2
librdkafka2
kafka2
apache-kafka2
kafka-producer2
apache2

Programming languages (3)

ShellCJavaScript

Github contributions (5)

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mpallone/dotfiles

Nov 2020 - Jan 2025

.bashrc, sublime text preferences, etc.
Contributions:2 PRs, 36 pushes, 3 branches in 4 years 2 months
mpallone/personal-website

May 2020 - Sep 2022

Contributions:47 pushes, 2 branches in 2 years 3 months
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Mark Pallone - Software Engineer at Riot Games