Summary
Mark Pallone is a software engineer with 11 years of experience who transitioned from 7.5 years as a NASA flight software engineer to a development role at Riot Games. He earned the Robert H. Goddard Exceptional Achievement for Engineering Award for his embedded C work on the PACE satellite’s Ocean Color Instrument and has hands-on experience testing and updating flight software for missions like DSCOVR and Curiosity. Comfortable across embedded systems, telemetry processing, and higher-level software, he combines rigorous aerospace-grade practices with game-industry product delivery. A lifelong learner with a strong academic foundation from UMBC and notable performance in an intern role that sped up neural-network training, he brings both scientific discipline and practical optimization skills. Based in Washington, D.C., he maintains a professional website documenting technical work and experiments, reflecting a habit of making complex engineering accessible.
11 years of coding experience
8 years of employment as a software developer
UMBC