Mark Schafer is a veteran technologist with three decades of experience pioneering tools and workflows at the intersection of computer graphics, motion capture, and production software. He led development at Right Hemisphere—architecting Deep Server and Deep Exploration, earning two patents and scaling the team through Sequoia-backed growth—and earlier created the first commercial single-skin skeletal animation system (S-Bones) and production mocap pipelines used on high-profile films. Comfortable in both hands-on engineering and management, he has built R&D teams, designed industry-standard motion capture workflows for games and film, and continues to translate cutting-edge concepts into practical products through his company Wireframe Ltd. Based in Auckland with a BSc in Computer Science and Electronic Physics, he combines deep technical roots in legacy CG systems with a practical bent for visualization and VFX production. An understated strength is his history of fostering open code-sharing cultures and tooling that minimize rework in complex 3D instructional pipelines.
12 years of coding experience
24 years of employment as a software developer
BSc, Computer Science, Electronic Physics, BSc, Computer Science, Electronic Physics at University of Auckland
An extension for Inkscape that creates jigsaw shaped pieces. Options for back, and single cut pieces.
Contributions:18 commits, 7 PRs, 12 pushes in 8 years 2 months
inkscapecutoptionsjigsawpieces
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.