Summary
Marko Kostic is an engine programmer with 10 years of experience building high-performance game engines and embedded Android set-top box software. He has progressed from embedded software roles at RT-RK to senior and engine programming positions at Ubisoft Belgrade, abstraction, and now Kepler Interactive, blending low-level systems knowledge with game-focused tooling. With a Master's in Electrical, Electronics and Communications Engineering from the University of Belgrade, he brings strong engineering rigor to performance-critical code and real-time systems. Passionate about game technology, he pairs practical embedded experience with engine architecture expertise—often solving platform-specific constraints that others might overlook.
10 years of coding experience
7 years of employment as a software developer
Master's degree Electrical Electronics and Communications Engineering, Master's degree Electrical Electronics and Communications Engineering at University of Belgrade