Marko Sreckovic

Senior Graphics Programmer at The Multiplayer Group (MPG)

Belgrade, Central Serbia
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Summary

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Senior
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Top School
Marko Sreckovic is a Senior Graphics Programmer with eight years of experience specializing in real-time rendering, performance optimization, and tools that bridge art and technology. Based in Belgrade, he has worked at Ubisoft and The Multiplayer Group, spending over two years embedded with Bethesda where he contributed to Starfield by improving memory usage, performance, and artist-facing graphics features. His background includes porting a DirectX11 engine to Vulkan for Google Stadia and optimizing console/PC pipelines on AAA titles, demonstrating strong low-level graphics and platform expertise. Passionate about both playing and making games, he combines a developer’s rigor with an artist’s sensibility to deliver visually rich, smooth experiences. An early-career gameplay programmer turned graphics specialist, he brings practical cross-discipline insight that helps teams ship complex visual systems under tight constraints.
code8 years of coding experience
job4 years of employment as a software developer
bookBachelor's degree, Computer Science, 4, Bachelor's degree, Computer Science, 4 at Računarski fakultet
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Github Skills (7)

directx7
debugging6
opengl6
direct3d6
graphics-programming6
vulkan4
renderdoc3

Programming languages (2)

C++HTML

Github contributions (5)

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kymani37299/LightSimulator2D

Feb 2021 - Jan 2022

Contributions:162 commits, 2 pushes in 11 months
kymani37299/Snake-game

Feb 2018 - Mar 2018

Contributions:20 commits, 22 pushes, 1 branch in 24 days
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Marko Sreckovic - Senior Graphics Programmer at The Multiplayer Group (MPG)