Summary
Marko Sreckovic is a Senior Graphics Programmer with eight years of experience specializing in real-time rendering, performance optimization, and tools that bridge art and technology. Based in Belgrade, he has worked at Ubisoft and The Multiplayer Group, spending over two years embedded with Bethesda where he contributed to Starfield by improving memory usage, performance, and artist-facing graphics features. His background includes porting a DirectX11 engine to Vulkan for Google Stadia and optimizing console/PC pipelines on AAA titles, demonstrating strong low-level graphics and platform expertise. Passionate about both playing and making games, he combines a developer’s rigor with an artist’s sensibility to deliver visually rich, smooth experiences. An early-career gameplay programmer turned graphics specialist, he brings practical cross-discipline insight that helps teams ship complex visual systems under tight constraints.
8 years of coding experience
4 years of employment as a software developer
Bachelor's degree, Computer Science, 4, Bachelor's degree, Computer Science, 4 at Računarski fakultet