Markus Aksli

Designer Content Systems at Rockstar Games

City of Edinburgh, Scotland, United Kingdom
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Summary

🤩
Rockstar
🎓
Top School
Markus Aksli is an Estonian gameplay systems programmer and indie game developer with five years of experience, currently designing content systems at Rockstar North in Edinburgh. He has shipped an independent game on Steam, is a prolific gamejam participant, and brings practical user-facing design sensibilities to complex live-game systems. Previously he contributed to Google's Flutter repository via Codemagic, implementing tooltip visibility controls and tests—showing a knack for polished front-end UX work in a major open-source project. Markus pairs production-grade engineering with creative pursuits like music and storytelling, which inform his approach to player experience and narrative systems. His background includes disciplined roles in the Estonian Defence Forces and hands-on problem solving across platforms, reflecting resilience and versatility. He actively maintains a GitHub and gamedev portfolio linking technical depth with finished, playable work.
code5 years of coding experience
job4 years of employment as a software developer
bookNatural Sciences, Natural Sciences at Tartu Jaan Poska Gümnaasium
bookBachelor of Science in Engineering - BSc, Computer Science, Bachelor of Science in Engineering - BSc, Computer Science at University of Tartu
languagesEstonian, English, Russian
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Github Skills (14)

uid10
flutter-game10
dart10
mobile-development10
ui-design10
tooltips10
front-end-development10
flutter-apps10
tooltip10
flutter10
material-design9
testing8
android5
ios5

Programming languages (3)

JavaSCSSDart

Github contributions (5)

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flutter/flutter

Aug 2020 - Jul 2022

Flutter makes it easy and fast to build beautiful apps for mobile and beyond
Role in this project:
userFront-end Developer
Contributions:22 reviews, 26 commits, 30 PRs in 1 year 11 months
Contributions summary:Markus primarily contributed to the Flutter framework by adding and modifying widgets related to tooltips. Their work involved creating the `TooltipVisibility` widget, which allows controlling tooltip visibility. They also added tests to ensure the correct behavior of tooltips, including scenarios with different trigger modes and visibility settings. Additionally, they fixed issues and refined the behavior of existing tooltip functionality.
skiaiosmobilemobile-gamemacos
Contributions:4 pushes, 1 branch in 1 day
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