Markus Haikonen

Programmer at Bugbear Entertainment Ltd

Helsinki, Finland
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Summary

👤
Senior
🎓
Top School
Markus Haikonen is a seasoned C++ systems and game programmer with over a decade of experience delivering engine and online systems for AAA titles and indie games from Helsinki. He has deep expertise in low-level optimizations, multiplayer architectures, rollback networking and online service backends, having driven performance work on Ubisoft projects including The Division Heartland and multiple Trials titles. Comfortable across the full stack, Markus has built everything from custom containers and job schedulers to Node.js- and PostgreSQL-backed services for mobile and web games. A pragmatic engineer who moves between research-grade telecom protocol work at Nokia and practical game-system shipping, he combines strong protocol and performance instincts with hands-on implementation. Colleagues can rely on him for both architecture-level decisions and highly optimized, production-ready code.
code10 years of coding experience
job20 years of employment as a software developer
bookMSc. Computer Science, MSc. Computer Science at Tampere University of Technology 1965-2018
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Github Skills (21)

udp10
tunnel10
low-latency10
accelerator10
socket10
arq10
quic10
ack10
srt10
rtc10
data-storage9
entropy9
compression9
raknet8
networking5

Programming languages (2)

C++C

Github contributions (5)

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sh4k3n/concurrentqueue

Nov 2019 - May 2023

A fast multi-producer, multi-consumer lock-free concurrent queue for C++11
Contributions:5 PRs, 10 pushes, 2 branches in 3 years 6 months
lock-freecpplockconcurrencyconcurrent-queue
sh4k3n/ion-net-origin

Aug 2019 - Nov 2022

RakNet is a cross platform, open source, C++ networking engine for game programmers.
Contributions:168 commits, 82 pushes in 3 years 3 months
cppnetworkingraknet
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