Markus Haikonen is a seasoned C++ systems and game programmer with over a decade of experience delivering engine and online systems for AAA titles and indie games from Helsinki. He has deep expertise in low-level optimizations, multiplayer architectures, rollback networking and online service backends, having driven performance work on Ubisoft projects including The Division Heartland and multiple Trials titles. Comfortable across the full stack, Markus has built everything from custom containers and job schedulers to Node.js- and PostgreSQL-backed services for mobile and web games. A pragmatic engineer who moves between research-grade telecom protocol work at Nokia and practical game-system shipping, he combines strong protocol and performance instincts with hands-on implementation. Colleagues can rely on him for both architecture-level decisions and highly optimized, production-ready code.
10 years of coding experience
20 years of employment as a software developer
MSc. Computer Science, MSc. Computer Science at Tampere University of Technology 1965-2018
RakNet is a cross platform, open source, C++ networking engine for game programmers.
Contributions:168 commits, 82 pushes in 3 years 3 months
cppnetworkingraknet
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.